A selection of books, chapters, articles and conference papers on digital, design, culture, and museums.
The Digital Future of Museums: Conversations and Provocations by Keir Winesmith and Suse Anderson (Routledge, March 2020)
I wrote the Interface Technologies chapter
in the The Bloomsbury Encyclopedia of New Media Art 1st Edition, Volume 3: Curation and Culture (Bloomsbury, 2024)
I have a chapter in the excellent The Routledge International Handbook of New Digital Practices in Galleries, Libraries, Archives, Museums and Heritage Sites edited by Hannah Lewi, Wally Smith, Dirk vom Lehn, Steven Cooke (Routledge, 2019)
Full text available
I wrote and produced the digital publication Anish Kapoor: Living Catalogue (Museum of Contemporary Art Australia, 2013)
Using AI to create a ‘conversational archive’ at the National Sound and Film Archive (NSFA)
(Cultural Content, 2025)
Seeing through sound: A new approach to the audio tour
(National Gallery of Australia, 2022)
Mapping Future Brisbane (full project site)
(State Library Queensland, 2020)
Mapping Future Brisbane Part 1: Tracing the past
(State Library Queensland, 2020)
Mapping Future Brisbane Part 2: Shaping the future
(State Library Queensland, 2020)
Using Machine Learning to write my museum conference keynote title
(Medium, 2019)
Talking through Stamen’s Send Me SFMOMA Data Visualization
(in conversation with Eric Rodenbeck, stamen.com, 2018)
Against Linked Open Data
(Medium, 2017)
After AAM: Recent readings on diversity, equity and inclusion in museums
(Medium, 2017)
How do successful collaborations start?
(Medium, 2016)
On Collaboration: SFMOMA and Adobe Rethink the Selfie
(sfmoma.org, 2016)
Building the new www.sfmoma.org
(sfmoma.org, 2016)
Digital Strategy According to Museum Technology Conferences
(Medium, 2015)
Art + Data: Building the SFMOMA Collection API
(Museums and the Web, 2015)
Why build an API for a Museum Collection?
(sfmoma.org, 2015)
How Do Institutional Philosophies Manifest in Online Collections?
(sfmoma.org, 2015)
Open systems, loosely coupled: Creating an integrated museum eCommerce system for the MCA
(Museums and Web, 2013)
Day of the Figurines: A slow narrative-driven game for mobile phones using text messaging (PDF)
(International Symposium on Pervasive Gaming Applications, 2007)
Real-time, head-tracked 3D audio with unlimited simultaneous sounds (PDF)
(International Conference on Auditory Display, 2005)
Informing the Everyday Interface: Exploring User Content Relationships in Interactive Art
(Creativity and Cognition Symposium, 2004)
From transmission to multiplicity: interactive art installations as a site for research
(12th ACM International Conference on Multimedia, 2004)
Rewarding the Viuser: A Human-Televisual Data Interface Application (PDF)
(Virtual Systems: Multimedia, 2003)
In 2008 I completed my dissertation Iterative Aesthetics: Computer-Mediated Interactive Artmaking to the College of Fine Arts, at the University of New South Wales, for the degree of Doctor of Philosophy in Media Arts. Available as a PDF -> Iterative Aesthetics.